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Chapter 7 patch notes

by Ghaniatreides, 1709 days ago

Copied from: https://www.facebook.com/notes/runes-of-magic/patch-7002781-chapter-7-colorweave-festival-and-bugfixes/1189848337703517

Patch 7.0.0.2781 - Chapter 7, Colorweave Festival and bugfixes

New content

  • Level cap was increased to 98.
  • New zone has been opened: Tasuq
  • New main quest line, side quests and daily quests have been added.
    • [Main Story Line] Quest "Stop the Ritual of Sealing" will offer an alternative way of completion, but please note that by completing the quest in the designated way (by going though instance) you will be granted an additional title "Heroic Hand of Balance on Tasuq".
  • New instance Vale of Rites has been added.
  • New titles have been added.
  • New items for Ancient Mementos, Phirius Shells, Energy of Justice, Proof of Myth, Honour, Dreamland Pioneer Sigils merchant NPCs have been added.

Colorweave Festival

  • Festival Activities conducted in Silverspring
  • Festival Manager NPCs will be located at: Varanas Central Plaza
  • 6 Festival Events
Doll Challenge
  • Event type: fight with event skills against NPCs
  • Start location: Varanas City Central Plaza
  • Requires: party between 3 – 6 people
  • Event Target: defeat the doll
Prototype Breathable Clothing
  • Event type: use items on other players to get a reward
  • 4 timeslots each day: 1pm, 4pm, 7pm, 10pm
  • Start location: Varanas City Central Plaza
  • Event location: Varanas City Central Plaza
  • Event Target: use items on other players to get a reward
Classic Clothing Expo
  • Event type: Collect Items and get a prize
  • 4 timeslots each day: 12am, 3pm, 6pm, 9pm
  • Sign-up 10 minutes before event start
  • Requires: Item (Breathable Silk), Sign-Up
  • Start location: Varanas City Central Plaza
  • Event location: Varanas City Central Plaza
  • Event Target: collect items in the world, with this items you can sign-up for this event
Magic Weaving Machine
  • Event type: use object on correct status
  • Start location: Varanas City Central Plaza
  • Event location: Varanas City Central Plaza
  • Event target: collect points to obtain items
Magic Tailor
  • Event type: use skills on correct status
  • Timeslots each day: from 8:00 am to 11:00 pm, 20th minute of each hour
  • Sign-up 10 minutes before event start
  • Start location: Silverspring near Varanas City Bridge
  • Event location: Silverspring near Varanas City Bridge
  • Event target: collect points to obtain items
Charity Auction
  • Event type: use skills to win charity auction
  • Timeslots each day: from 8:00 am to 11:00 pm, 40th minute of each hour
  • Sign-up 10 minutes before event start
  • Requires: Item (Breathable Silk),
  • Start location: Varanas City Entrance
  • Event location: Varanas City Entrance
  • Event target: place bids to win

Bugfixes

  • [Bone Peak][Boss] Fixed the problem, that Istye's debuff "Devil Spawn Assimilation" was working incorrectly. Now skill will correctly inflict another layer of the debuff.
  • [Skill][Scout/Knight] Fixed the problem, that "Healing Shot" was working incorrectly. Now skill will heal the party member with the lowest HP as intended.
  • [Skill][Knight/Scout] Fixed the problem, that "Holy Chains" was working incorrectly. Now skill will correctly root the target.
  • [Map] Zone "Moorlands of Farsitan" is now correctly shown on the map of Taborea.
  • [Item] "Elven Island Transport Stone" no longer share its cooldown with "Recall".

Adjustments

  • [Bone Peak] HP, magical defense and physical defense values of the following boss' adds were decreased:
    • Restive Soul of Grieving
    • Restive Soul of Suffering
    • Restive Soul of Wrath
    • Coral Rock Trap
    • Shadow of Decay
    • Coral Rock Pillar
  • [Veiled Crypt of Kashaylan][Boss Yarnatha] Following buffs of Infested Firewind Summoner were changed:
    • Soul of the Earthspring Before: Received Physical Damage and Magical Damage are increased by 50.0%, whilst Movement Speed is reduced by 65.0%. After: Received Physical Damage and Magical Damage are increased by 50.0%, whilst Movement Speed is reduced by 25.0%.
    • Soul of the Water Spirit Before: Received Healing is decreased by 80%, whilst HP is constantly reduced by 5.0%. After: Received Healing is decreased by 30%, whilst HP is constantly reduced by 5.0%.
    • Soul of the Wind's Wing Before: Physical Attack Power and Casting Speed are reduced by 70.0%, while HP is constantly reduced by 10.0% After: Physical Attack Power and Casting Speed are reduced by 25.0%, while HP is constantly reduced by 10.0%
  • [ItemShop] From now on, ItemShop language will be always same as the language of the game client.
  • [Item] "Universal Potion" is no longer usable in PvP zones.

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Server Merges

by Ghaniatreides, 2207 days ago

Copypasted from: http://board.eu.runesofmagic.gameforge.com/index.php?page=Thread&postID=4823479#post4823479

Future server merge plans

Dear Inhabitants of Taborea,

For a while now, you have been discussing the population in some of the Runes of Magic servers. The topic was brought up to our Product Team as part of the community’s feedback and the situation was being analyzed.

The server merge topic has now entered the planning phase. Yes, this means we will merge some servers. Please understand that the planning and the technical preparation take some time and we won’t make it by this year. We will, however, use these last months to prepare everything needed for this.

Now the next focus will be to work out the best combinations and solutions for servers with for example, different languages, and make sure the technical background is ready.

We will keep you updated and we hope these are good news for all the Taboreans!

The Runes of Magic Team.

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Patch 6.0 Notes

by Ghaniatreides, 2618 days ago

Copied from: http://board.eu.runesofmagic.gameforge.com/index.php?page=Thread&threadID=513029

 

For those wishing to discuss the latest Patch notes, please head on over to [FONT=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif]this thread[/FONT].

If you have any undocumented changes you wish to report, then please head on over to [FONT=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif]this thread[/FONT].

Next Update:6.0.0.

New Content
· Music Festival
· Zone25
· Zone25 Instance
· Knight skills adjustments

  • Title System
  • Siege War adjustments
  • New reward system
  • Currency integration
  • Crafting system optimization
  • Gathering system optimization
  • Monster Compendium
  • Adjustment of displayed upper limit during trading
  • Pets (AOE damage)
  • Support button
  • Rune system update – added runes: Tyrant, Assassin, Sage.
  • Level Cap increased to Level 80.






Mistakes/Bugs that were corrected

  • The following Knight skills have been adjusted:


[INDENT][Punishment]: The skill description reads now:
PLV = 1: If the target has the Holy Seal effect, According to the amount of the effect stacks, the Holy Seal will deal extra 30 to 120 + current Stamina x 0.1 to 0.4 Physical Light Damage. Every Holy Seal stack adds 30 + current Stamina x 0.1 Light damage. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
PLV = 80: If the target has the Holy Seal effect, According to the amount of the effect stacks, the Holy Seal will deal extra 750 to 1300 + current Stamina x 0.18 to 0.72 Physical Light Damage. Every Holy Seal stack adds 750 + current Stamina x 0.18 Light damage. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)

[Holy Strike]: The skill description reads now:
PLV = 1: Deals 65% main hand weapon Physical Light Damage per second, and adds one layer of Holy Seal effect. Each skill level adds to aggro. Holy Seal: Causes 2 Physical Damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
PLV = 80: Deals 429% main hand weapon Physical Light Damage per second, and adds one layer of Holy Seal effect. Each skill level adds to aggro. Holy Seal: Causes 82 Physical Damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)

[Holy Seal]: The skill description reads now:
PLV = 1: Deals 65% main hand weapon Physical Light Damage per second, and immediately adds 4 layers of Holy Seal effect. Holy Seal: Causes 2 Physical Damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
PLV = 80: Deals 429% main hand weapon Physical Light Damage per second, and immediately adds 4 layers of Holy Seal effect. Holy Seal: Causes 82 Physical Damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)

[Mana Return] changed to [Holy Power Explosion] :The skill description reads now:
PLV = 1: Gives a buff restoring MP by 3% every 2 seconds, and increases the aggro of all attacks by 10%. It also restores 50 MP for 20 seconds while receiving healing.
PLV = 80: Gives a buff restoring MP by 3% every 2 seconds, and increases the aggro of all attacks by 50%. It also restores 850 MP for 20 seconds while receiving healing.

[Whirlwind Shield] :The skill description reads now:
PLV = 1: Deals 40% + 0.1 x the shield's defense value main hand weapon Physical Light Damage per second on multiple targets. Each skill level adds to aggro. (Must have a shield equipped) (This skill stat will increase and decrease based on equipment and target strength)
PLV = 80: Deals 264% + 0.1 x the shield's defense value main hand weapon Physical Light Damage per second on multiple targets. Each skill level adds to aggro. (Must have a shield equipped) (This skill stat will increase and decrease based on equipment and target strength)
[Strike of Punishment]: The skill description reads now:
PLV = 1: Deals 20 Physical Light Damage to the target and makes it unable to carry out physical and normal attacks for 3 seconds. (This skill stat will increase and decrease based on equipment and target strength)
PLV = 80: Deals 420 Physical Light Damage to the target and makes it unable to carry out physical and normal attacks for 7.8 seconds. (This skill stat will increase and decrease based on equipment and target strength)

[Shackles of Light]: The skill description reads now: Emanate shackles of light, Rooting all enemies for 6 seconds.

[Charge]: The skill description reads now:
PLV = 1: Charging towards the target causes 25 Physical Damage, stuns the target for 2 seconds and adds 2 layers Holy Seal effects. (For players the stun effect time lasts 2 seconds.) Holy Seal: Causes 2 Physical Damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
PLV = 80: Charging towards the target causes 425 Physical Damage, stuns the target for 8.4 seconds and adds 2 layers Holy Seal effects. (For players the stun effect time lasts 4.4 seconds.) Holy Seal: Causes 82 Physical Damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)

[Threaten]: The skill description reads now:
PLV = 1: Deals 30 + current strength x 0.1 Physical Light Damage and increases aggro by 21% for 8 seconds.
If the target has the Holy Seal effect, it will deal 5 to 20 Physical Light Damage and reduce the target's Physical Attack Power and Magical Attack Power by 1 to 4 for 8 seconds. Each Holy Seal adds 5 Light damage and reduces the target's physical and magical attack power by 1. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength) (The maximum level of this skill is 50.)
PLV = 50: Deals 330 + current strength x 0.6 Physical Light Damage and increases aggro by 136.5% for 8 seconds. If the target has the Holy Seal effect, it will deal 55 to 220 Physical Light Damage and reduce the target's Physical Attack Power and Magical Attack Power by 13.5 to 54 for 8 seconds. Each Holy Seal adds 55 Light damage and reduces the target's physical and magical attack power by 13.5. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength) (The maximum level of this skill is 50.)

[Devotion] : The skill has been changed from a general to a secondary skill and the skill description reads now:
PLV = 1: Increases maximum MP by (current max MP + 30) * (1.0%) + 30, the healing you receive by 1% and Light damage dealt by you, by 1%.
PLV = 80:Increases maximum MP by (current max MP + 1230) * (8.2%) + 1230, the healing you receive by 20.2% and Light damage dealt by you, by 20.2%.

[Shield of Valor]: The skill description reads now:
PLV = 1: Enhances shield with the power of Light, increasing Parry rate by 5%. Each successful parry will reduce the cooldown time of the Holy Seal skill by 1 seconds for 15 seconds. (Must have a shield equipped) (The maximum level of this skill is 50.)
PLV = 50: Enhances shield with the power of Light, increasing Parry rate by 20%. Each successful parry will reduce the cooldown time of the Holy Seal skill by 1 seconds for 15 seconds. (Must have a shield equipped) (The maximum level of this skill is 50.)

[Shield of Truth] changed to [Truth Shield Bash] : The skill description reads now:
PLV = 1: Deals 40 + 0.10 x the shield's defense value main hand weapon Light DPS on multiple targets. If the caster is under the Holy Power Explosion effect, the inflicted aggro will be increased too. If the target has the Holy Seal effect, all the Holy Seal effect will be consumed to generate a shield, absorbing an amount of damage equal to 2 ~ 8% maximum HP. Each shield generated by the Holy Seal can absorb an amount of damage equal to 2% maximal HP. The shield can be stacked up to 4 times. (Must have a shield equipped) (This skill stat will increase and decrease based on equipment and target strength)
PLV = 80: Deals 680 + 0.50 x the shield's defense value main hand weapon Light DPS on multiple targets. If the caster is under the Holy Power Explosion effect, the inflicted aggro will be increased too. If the target has the Holy Seal effect, all the Holy Seal effect will be consumed to generate a shield, absorbing an amount of damage equal to 6.8 ~ 27.2% maximum HP. Each shield generated by the Holy Seal can absorb an amount of damage equal to 6.5% maximal HP. The shield can be stacked up to 4 times. (Must have a shield equipped) (This skill stat will increase and decrease based on equipment and target strength)

[Shock]: The skill description reads now:
PLV = 1: Deals 50% main hand weapon Light DPS and stuns the target for 1 second. If the target has the Holy Seal effect, it will deal additional 10 ~ 40 Light damage and increase the stun effect time by 2 ~ 5 seconds. Each Holy Seal increases Light damage by 10 and the stun effect time by 1 second. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
PLV = 80: Deals 450% main hand weapon Light DPS and stuns the target for 1 second. If the target has the Holy Seal effect, it will deal additional 90 ~ 360 Light damage and increase the stun effect time by 2 ~ 5 seconds. Each Holy Seal increases Light damage by 90 and the stun effect time by 1 second. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)

[Hatred Strike] changed to [Holy Strength]: The skill description reads now:
PLV = 1: Increases Strength by 1% and Light damage dealt by you, by 1% for 15 seconds. (The maximum level of this skill is 50.)
PLV = 50: Increases Strength by 20% and Light damage dealt by you, by 20% for 15 seconds. (The maximum level of this skill is 50.)

[Shield of Discipline]: changed from “class-specific skill” to “general skill”, and the skill description reads now
PLV = 1: Enhances the shield with the power of Light to absorb 63% Magical Damage in the next 30 seconds. Also deals 100 points Light damage to the attacking spell caster. (Must have a shield equipped)(The maximum level of this skill is 50.)


Knight/Warrior Elite Skills:
[Fearless]: The skill description reads now:
Increases your courage. During the effect time, you are immune against Fear. Also increases Strength and Stamina for 20 seconds. (This skill can be used even if you are in a state that doesn’t allow you to cast spells.)

[Survival Instinct]: The skill description reads now:
When attacked while under Shield of Valor and Shield of Discipline states, there is a chance that Survival Instinct will be activated and the cooldown time of Master of Parry will be reduced by 1 second. Survival Instinct : Temporarily increases Physical Defense [SC_SKILLTIPS_DEF] and Dexterity for 10 seconds.
[Divine Punishment]: The skill description reads now:
Increases damage dealt by Punishment by 26%. When Punishment hits the target, it will increase the Light damage on the target by 26 % for 10 seconds.
(The maximum level of this skill is 50.)

Knight/Rogue Elite Skills:
[Dance of Two Blades]: The skill description reads now:
PLV = 1:
The whirling weapons inflict two times 40% main hand weapon Physical Light Damage per second to multiple targets inside a range of 50.
PLV = 80:
The whirling weapons inflict two times 296% main hand weapon Physical Light Damage per second to multiple targets inside a range of 50.
[God's Vengeance]: The skill description reads now:
When your Punishement hits the target, there is a 50% chance that the Holy Seal won't be consumed, but still it will still cause the damage that the Holy Seal deals.
[Approach]: The skill description reads now:
Makes Shadow Step increase the Light damage on the target by 20% and reduce the damage received by 20% for 6 seconds.
[Revenge Instinct] : The skill description reads now:
Smash doesn't require consumption anymore. Increases the damage dealt by Smash and gives the target 1 Holy Seal. There is a 50% chance of giving the target another layer of Holy Seal.

Knight/Mage Elite Skills:
[Holy Light Domain ] : The skill description reads now:
PLV = 1:
The power of the holy light in you inflicts 20 + Stamina x 0.2 Light damage every 2 seconds to surrounding targets within range. Also adds a Holy Illumination, which reduces target's attack damage by 1%. Lasts for 12 seconds.
PLV = 80:
The power of the holy light in you inflicts 420 + Stamina x 0.2 Light damage every 2 seconds to surrounding targets within range. Also adds a Holy Illumination, which reduces target's attack damage by 17%. Lasts for 12 seconds.
[Lightning Armor] changed to [Divine Intensification] : The skill description reads now:
Doubles the effect time of Intensification and increases the Light damage dealt by you.

[Enhanced Mana Return] changed to [Confession Judgment] : The skill description reads now:
Makes Silence deal extra Light damage and adds 4 stacks of Holy Seal effect. The cooldown time of Punishment will also be immediately reset.

[Hall of Order] : The skill description reads now:
Increases damage dealt by Holy Light Domain and the effect time of Holy Illumination by 6 seconds. The caster's Physical Defense and Magical Defense will be increased as well.
[Wind of Protection] → [Light Energy Weapon] : The skill description reads now:
PLV = 1:
The weapon obtains the power of light, giving your normal attack additional 100 Light damage.
PLV = 80:
The weapon obtains the power of light, giving your normal attack additional 1300 Light damage.

[War Prayer] : The skill description reads now:
PLV = 1:
Deals 65 + Stamina x 0.2 Light damage on the target and adds one layer of Holy Seal every 3 seconds for 18 seconds.
(This skill stat will increase and decrease based on equipment and target strength)
PLV = 80:
Deals 1365 + Stamina x 3.4 Light damage on the target and adds one layer of Holy Seal every 3 seconds for 18 seconds.
(This skill stat will increase and decrease based on equipment and target strength)

[Magic Dispersion] changed to [Confessor] : The skill description reads now:
Reduces the cooldown time of Threaten by 4 seconds, and the cooldown time of Shock by 10 seconds. When both skills hit the target, the caster's Movement Speed will be increased by 33% for 3 seconds.

Knight/Priest Elite Skills:
[Holy Light's Fury] : The skill description reads now:
Reduces the cooldown time of Holy Seal by 3 seconds, also increases the damage dealt.

[Holy Smite] : The skill description reads now:
PLV = 1:
Deals 50% main hand weapon Physical Light Damage each second. If the target has the Holy Seal effect, it will be all consumed to heal the caster and a nearby party member, restoring an amount of HP between 2% and 8% maximum HP, according to the amount of the Holy Seal.
Each Holy Seal restores 2% maximum HP.
It can be stacked up to 4 times.
(This skill stat will increase and decrease based on equipment and target strength)
PLV = 80:
Deals 850% main hand weapon Physical Light Damage each second. If the target has the Holy Seal effect, it will be all consumed to heal the caster and a nearby party member, restoring an amount of HP between 6.8% and 27.2% maximum HP, according to the amount of the Holy Seal.
Each Holy Seal restores 6.8% maximum HP.
It can be stacked up to 4 times.
(This skill stat will increase and decrease based on equipment and target strength)


[Holy Protection] : The skill description reads now:
PLV = 1:
Reduces inflicted aggro by 2% and increases Physical and Magical defenses by 2% for 900 seconds. If you cast it on yourself, it will increase the inflicted aggro by 2%.
(The maximum level of this skill is 50.)
PLV = 50:
Reduces inflicted aggro by 25% and increases Physical and Magical defenses by 25% for 900 seconds. If you cast it on yourself, it will increase the inflicted aggro by 25%.
(The maximum level of this skill is 50.)


[Firm Courage] changed to [Truth Oracle] : The skill description reads now:
Reduces the cooldown time of Truth Shield Bash by 30 seconds. When you use Truth Shield Bash, there is a chance of not consuming Holy Seal, but it will still cause the damage that the Holy Seal deals.

[Concentration Practice] : The skill description reads now:
PLV = 1:
Increases Physical and Magical Attack Accuracies by 2%, as well as Critical Physical and Magical Hit Rates by 30.
(The maximum level of this skill is 50.)
PLV = 50:
Increases Physical and Magical Attack Accuracies by 10%, as well as Critical Physical and Magical Hit Rates by 300.
(The maximum level of this skill is 50.)


[Great Inspiration] : The skill description reads now:
Let your Resolution increase your maximum HP and enable the party members in a range of 60 to block one attack.[/INDENT]


  • Attack distance of the following bows have been changed to 200:

    213122 Coastal Wooden Bow
    213126 Well-fit Longbow
    213136 Bow of Long Range
    213376 Bailey Bow
    213161 Bow of the Flying Hawk
    213141 Cher's Hunting Bow
    213182 Farshot Longbow
    213385 Green Thorn Power
    213187 Hawk Feather Bow
    213204 Lightbane Bow
    213394 Green Feather Bow
    213423 Luzan Bow
    212765 Salt Thief Short Bow
    213412 Croso Bow
    212769 Blue Sky Sacrifice Bow
    212739 Desert Bow
    212903 Excellent Longbow
    212931 Puppet Operator's Evil Dark Bow
    212777 Legendary Angel
    212790 Toxic Bow
    212803 Poison Bow
    213171 Ancient Angel
    213365 Bow of the Lake
    213403 Shamrock Feather Bow
    212914 Exquisite Longbow
    213286 Lament of Imprisonment
    213287 Hawk Eye
    213030 Bow of Assembled Parts
    213525 Bow of Confrontation
    213527 Unyielding Bow
    213007 Jenny's Anger
    213020 Bow of a Thousand Feathers
    213639 Protector Longbow
    213650 Alliance Instructor Longbow
    213560 Envoy Bow
    213571 Enhanced Envoy Bow
    213582 Rare Envoy Bow
    213661 Rare Envoy Bow
    213298 Sublime Bow
    213673 Shatterhowl
    213686 Shatterhowl
    213710 Unwavering Will
    213753 Mourn the Dead
    213764 Precision Assault Longbow
    213771 Blood Red Crescent
    213434 Terrible Omen
    213447 Life-threatening
    213593 True Dragon's Bow
    213604 True Dragon's Bow
    213615 True Dragon's Bow
    213859 War Bow of Snow
    213309 Halcyon Bow
    213778 Bow of the Prophecy
    213848 Omen of Precision
    213867 Two Wings Long Bow
    213878 Enhanced Two Wings Long Bow
    213889 Rare Two Wings Long Bow
    213550 Absolute Shadow
    213789 Rare Bow of the Prophecy
    214030 Needle of Precision
    213800 Volcano Bow
    213953 Horned Bow
    214041 Puhapuha Bow
    214083 Huge Bow
    213811 Rare Volcano Bow
    213960 Enhanced Horned Bow
    213900 Silent Howler
    213913 Breath of Decadence
    213967 Rare Horned Bow
    213974 Transformed Silent Howler
    213320 Recall Bow
    213331 Holy Bow
    213342 Eternal Bow
    213353 Glorious Bow



Attack distance of the following Crossbows have been changed to 180:[INDENT]210352 Ancient Crossbow
211599 Mercenary's Practice Crossbow
211592 Sharktooth Hunter's Crossbow
213151 Light Crossbow of Good Intentions
211602 Sureshot Crossbow
213156 Opal Crossbow
211583 Wolfbane Crossbow
213131 Crossbow of Source Light
213146 Crossbow of Sought After Spirit
211623 Commando's Blackiron Crossbow
211690 Wolf's Howl Crossbow
211695 Pirate's Crossbow
211459 Black Horn Army Heavy Crossbow
211829 Blackwing Crossbow
211857 Heavy Frost Crossbow
211954 Moa's Extinguisher Crossbow
213193 Sturdy Taut Crossbow
211804 Crossbow of Jiatu
211909 Killer Catapult
211929 Shell-Breaking Catapult
211934 Snake Hunter Crossbow
212171 Catapult of Desolation
213424 Eduth Giant Crossbow
212556 Puppet Crossbow
213413 Sley Giant Crossbow
212904 Excellent Crossbow
212778 Legendary Devil
212791 Giant Crossbow of the Massacre
213172 Ancient Devil
213366 Great Forsaken Crossbow
212915 Exquisite Crossbow
213288 Heart Piercer Crossbow
213289 Coldeye Crossbow
213526 Ice Breaker Crossbow
213528 Envoy Crossbow
213008 Jenny's Power
213640 Elf Guide Crossbow
213651 Elemental Punisher Crossbow
213563 Sanctuary Crossbow
213574 Enhanced Sanctuary Crossbow
213585 Rare Sanctuary Crossbow
213662 Jajashi Special Crossbow
213212 Imperial Energy
213299 Sublime Crossbow
213674 False Idol
213687 False Idol
213711 Nath Kebaks
213752 Elite Mercenary Crossbow
213757 Perfect Hunter's Crossbow
213435 Destructive Tide 3000
213596 Elven Crossbow
213607 Elven Crossbow
213618 Elven Crossbow
213860 Crushed Ice
213310 Halcyon Crossbow
213779 Night Whispers Giant Crossbow
213849 Death Omen
213870 Brilliant Repeating Ballista
213881 Enhanced Brilliant Repeating Ballista
213892 Rare Brilliant Repeating Ballista
213790 Rare Night Whispers Giant Crossbow
214031 Skirmisher Light Crossbow
213801 Water Cave Crossbow
214042 Scarlet Doomsday
214084 Strike Crossbow
213812 Rare Water Cave Crossbow
213901 Spirit Beast Sniper
213321 Recall Crossbow
213332 Holy Crossbow
213343 Eternal Crossbow
213354 Glorious Crossbow[/INDENT]


  • Coin Interface Adjustments:
    1. Now the last tab of the Character page has been changed to [Currency List].


[INDENT]2. Phirius Shell, Energy of Justice, Dreamland Pioneer Sigil, Ancient Memento, Proof of Myth and Badges of the Trial have been added to the page.
3. The function of switching to the Currency List after used the following items has been added: Phirius Shell, Energy of Justice, Dreamland Pioneer Sigil, Ancient Memento, Proof of Myth and Badges of the Trial have been added to the page.
4. In all the shops regarding Phirius Shell, Energy of Justice, Dreamland Pioneer Sigil, Ancient Memento, Proof of Myth and Badges of the Trial, the coin amount for purchasing will be checked first in the Currency List.
5. When obtaining the items mentioned above except for Proof of Myth, the coin amount will changed to the currency showed in the Currency List.[/INDENT]


  • Siege War interface: adds according functions and tabs to Organized Guild War, Battle Report and Score Ranking.





  • Fixed the bug that the previous buff given from the pet will be removed when Warden summons another pet.
    -Summon Spirit of the Oak [493333]<Warden>
    -Summon Nature Crystal [493344]<Warden>
    -Summon Oak Walker [493343]<Warden>






  • Item Shop Bank page:


[INDENT]- when right-clicks the item shop item in the Backpack, the item will be placed in the item shop bank page.
- when the same item being placed in the item shop bank, it will stack in the same slot in the case that the upper limit of the item stack hasn’t been reached yet.[/INDENT]



  • Bugs in Zone 19 Boss Mandara have been fixed:


[INDENT]1. Mandara got stuck and stayed in the “out of battle” state when she left the battle for restoring AI.
2. The dead little monsters couldn’t be removed from Mandara’s little monsters list. She stopped summoning little monsters when the total amount of the monsters reaches 30.
3. It looked like that Mandara entered the standby state after the battle ends. When player tried to seek chance to root Mandara at this moment, she was not able to “walk” back to the respawn point.[/INDENT]


  • Tergothen Bay: fixed the bug that the PE quest “Battle Training for the Watch Team” couldn’t be repeatedly accepted after “Requirements to become part of the Rebel Army” has been completed.





  • Adjustments to the Public Quest points of the following public quests in Tergothen Bay, Ancient Kingdom of Rorazan, Chrysalia, Merdhin Tundra and Syrbal Pass: Effective Cough Medicine, Night Banquet, Shadow Threat, People with information control the direction of things, Steal the False Flyers, Battle Tactics: Enemy Confusion, Maintain Safety on the Trade Routes, Rescue the Plundered Merchants, Second Stage of the Training, Requirements to become part of the Rebel Army, Otto's Secret Research, Take Back Otto's Research Report, Destroy The Imperial Army's Mysterious Device, Immediate Relief, Deliver to the Residents, Resource Disappearance, Energy Detection, More Mutual Benefits, More Magical Feathers, Experiment Materials, Massive Guard, Fire Flower, Fireproof Potion, Self-Sufficiency, Wing and a Prayer, Eliminate Enhanced Remodeled Soldiers, Eliminate Elite Remodeled Soldiers, Chunky Lizard Skin Armor, Custom-made Armor, Greeny Yellow, The Omega Platform Cannot Fall, The Key Crystal, Charge up: Alliance Warriors, Kill Them All!,Stomp it!, Standing Amongst the Corpses, The Truth Behind the Kulech Myrmex Attack, Sacrifice, Hotbed of Incubation, Continued Assistance: Kill Enemies, Last Luck, Plan Destroyer, Smuggled Myrmex Eggs, Heaven and Earth Dragon Banquet, Decapitation, Crushing Dread, Prison Rune, Pure Nature's Power, Capra and Carts, Transportation Tester, Eat Well, Sleep Well, Get Well I, More Medical Supplies, Medics' Good Helper, Deer Caretaker, More Feed Needed, More Stable Defense Line, Mysterious Power Source, Missing Ingredients, Shells and other Toys, Trusted Weapons, Additional Reports.
    And More Magical Feathers, Experiment Materials, Massive Guard can’t be completed in the easy mode.





  • Fixed the bug that when there are less than 30 persons who clicked on the Guild Castle (Zone 401)library, its function didn’t work and the message “The library is currently busy” would display.





  • [490242] Discharge <Mage Class-specific skill>: The skill description reads now:
    PLV=0:



Inflicts 55 + 0.1 x INT Wind damage to targets within range and a Stun for 5 seconds.
(For players this effect lasts for 3 seconds.)
(This skill stat will increase and decrease based on equipment and target strength)


  • In the daily quest Preservation Act in Sascilia Steppes, the required amount in the quest description didn't correspond to the actual required amount. Now both numbers are 8.





  • Adjusted the prices for learning recipes:
    Ores:


[INDENT]550009 Recipe - Abyss-Mercury Sand: 25000 -> 26010
550019 Recipe - Abyss-Mercury Nugget: 25000 -> 26010
550029 Recipe - Abyss-Mercury Ingot 25000 -> 26010
551620 Recipe - Olivine Sand: 31360 -> 37210
551621 Recipe - Olivine Nugget: 31360 -> 37210
551622 Recipe - Olivine Ingot: 31360 -> 37210
551762 Recipe - Purple Agate Crystal Sand: 31360 -> 43560
551763 Recipe - Purple Agate Crystal Nugget: 31360 -> 43560
551764 Recipe - Purple Agate Crystal Ingot: 31360 -> 43560
551892 Recipe - Olegan Stone Sand: 37210 -> 56250
551893 Recipe - Olegan Stone Nugget: 37210 -> 56250
551894 Recipe - Olegan Stone Ingot: 37210 -> 56250
551907 Recipe - Rein Crystal Sand: 37210 -> 50410
551908 Recipe - Rein Crystal Nugget: 37210 -> 50410
551909 Recipe - Rein Crystal Ingot: 37210 -> 50410[/INDENT]

Wood:[INDENT]550059 Recipe - Dragonlair Wood Timber 25000 -> 26010
550069 Recipe - Dragonlair Wood Lumber 25000 -> 26010
550079 Recipe - Dragonlair Wood Plank 25000 -> 26010
551610 Recipe - Fastan Banyan Timber 31360 -> 37210
551611 Recipe - Fastan Banyan Lumber 31360 -> 37210
551612 Recipe - Fastan Banyan Plank 31360 -> 37210
551767 Recipe - Janost Cypress Timber 31360 -> 43560
551768 Recipe - Janost Cypress Lumber 31360 -> 43560
551769 Recipe - Janost Cypress Plank 31360 -> 43560
551887 Recipe - Todo Ginkgo Timber 37210 -> 56250
551888 Recipe - Todo Ginkgo Lumber 37210 -> 56250
551889 Recipe - Todo Ginkgo Plank 37210 -> 56250
551902 Recipe - Stone Pine Timber 37210 -> 50410
551903 Recipe - Stone Pine Lumber 37210 -> 50410
551904 Recipe - Stone Pine Plank 37210 -> 50410

[/INDENT]
Herbs:[INDENT]550109 Recipe - Dragon Mallow Bundle 25000 -> 26010
550119 Recipe - Dragon Mallow Sap 25000 -> 26010
550129 Recipe - Dragon Mallow Extract 25000 -> 26010
551615 Recipe - Verbena Bundle 31360 -> 37210
551616 Recipe - Verbena Sap 31360 -> 37210
551617 Recipe - Verbena Extract 31360 -> 37210
551757 Recipe - Nocturnal Lantern Grass Bundle 31360 -> 43560
551758 Recipe - Nocturnal Lantern Grass Sap 31360 -> 43560
551759 Recipe - Nocturnal Lantern Grass Extract 31360 -> 43560
551882 Recipe - Thunderhoof Grass Bundle 37210 -> 56250
551883 Recipe - Thunderhoof Grass Sap 37210 -> 56250
551884 Recipe - Thunderhoof Grass Extract 37210 -> 56250
551897 Recipe - Dovetail Flower Bundle 37210 -> 50410
551898 Recipe - Dovetail Flower Sap 37210 -> 50410
551899 Recipe - Dovetail Flower Extract 37210 -> 50410[/INDENT]


  • Fixed the colors of the Zodiac Pet icons to correspond to their attributes. Wind attributes are now yellow and earth attributes green.





  • Adjusted the following items:
    241479 Wind Element
    241334 Wind Stardust
    241333 Wind Star Sand
    241332 Wind Star Stone
    241331 Wind Star Diamond
    241452 Aquarius Pet Crystal
    241456 Gemini Pet Crystal
    241460 Libra Pet Crystal
    241482 Earth Element
    241346 Earth Stardust
    241345 Earth Star Sand
    241344 Earth Star Stone
    241343 Earth Star Diamond
    241451 Capricorn Pet Crystal
    241455 Taurus Pet Crystal
    241459 Virgo Pet Crystal





  • Fixed Lightning Burn Weapon <Warrior/Mage elite skill>:



Now the player will correctly obtain the Lava Weapon critical attack.


  • The following items have been fixed (when not stacked, i.e. one item per slot, they did not disappear after usage):


[INDENT]241944 Gold Lovers Orchestra
241945 Rock-and-Roll Sweethearts Orchestra
241946 Beloved Elves Orchestra Area
241947 Meaningful Love Wedding Cake
241948 Rose Love Wedding Cake
241949 Chocolate Sweetheart Wedding Cake
241950 Vanilla Berry Refreshments Tower
241951 Colorful Berry Refreshments Tower
241952 Soulmates Refreshments Tower
241953 Royal Radiance Beverage Tower
241954 Together Forever Beverage Tower
241955 Everlasting Love Beverage Tower
241956 Elegant Cuisine Delicacy Table
241957 Specialty Cuisine Delicacy Table
241958 Featured Cuisine Delicacy Table[/INDENT]


  • A problem where no buff appeared after usage of the Summoning Stone - Legendary Pisces Pet (241516) has been fixed.





  • Zone: Yrvandis Hollows


[INDENT]Fixed: the Tailoring Instructor couldn't teach the tailoring skill.[/INDENT]


  • Fixed the following problems in Malatina's Course of Terror (Zone 353):


[INDENT][1] When owning the Fine Key (203027) and Precious Key (205791) at the same time, the Fine Chest couldn't be opened anymore.
[2] When the stage door was opened and the character moved rather fast, there was a chance he got stuck at the stone tablet and got killed.[/INDENT]


  • Fixed a problem during Siege War (Zone 402): After the castle gate has been destroyed, the Castle Gate Construction Point (113200) wasn't always created. Also, when moving the mouse over the center of the castle gate, the name Fire 500 (114740) was displayed.





  • Fixed a problem in the Goblin Mines (Zone 352) where characters got stuck when passing the torch at (34.4 , 48.3).





  • In Merdhin Tundra, XP and TP have been adjusted for the following monsters in the wild:
    Vacant Valley Blackwing
    Salvond Boshi
    Salvond Red Wolf
    Salvond Springbok
    Kentiaru Transport Portal
    Kentiaru Defense Tower
    Cube Production Machine
    Guardian Punisher
    Blocking Punisher
    Transport Punisher
    Aerial Oppressor
    Frenzied Form
    Gutai Defensive Balloon Monster
    Gutai's Wrath
    Gutai's Doubt
    Gutai's Dread
    Wailing Mad Bird
    Raging Bear
    Gray King Sheluud
    Korum Stormer
    Korum Shaman
    Korum Guard
    Korum Warrior
    Korum Craftsman
    Korum Hunter
    Korum Miner
    Tundra Tatani
    Tundra Berhu
    Domestic Berhu
    Tusked Tundra Mammoth
    Tundra Mammoth Keeper
    Kladoren Tracker
    Kladoren Explorer
    Kladoren Dipper
    Sugon Highland Reindeer
    Sugon Armored Beast
    No. 74 Punisher EX
    No. 72 Punisher EX
    No. 731 Elemental Punisher
    No. 732 Elemental Punisher
    Returning Ancient Soul
    Returning Ancient Warrior
    Returning Ancient Mage
    Commander of the Returning Army
    Puppet Warrior
    Kaluga Blue Eagle
    Kaluga Brown Bear
    Salvond Snow Bear
    Transport Channel
    Kladoren Tracker
    Kladoren Explorer





  • In the Siege War zone (Zone 402), a small earthquake at the mountainside behind the base of the red team has led to a landslide and slight changes to the landscape. The red team believes that these changes will make the defense easier when the blue team tries a direct ambush from that side. The red team has seen this as a too easy opportunity for the blue team to turn the war to their favor, and has declared their willingness to have a fair competition with them.


[INDENT]
Earthquake researches have determined that the earthquake has only been caused by a natural energy release and confirm that there is not further danger.[/INDENT]



Quest Performances for [Son of the Frost Dragon] (426107), [Morrok and Jill] (426102), [King of the Fires] (426125):
[ 1 ] Players who haven’t joined to watch the performance will no longer get a warning message.
[ 2 ] The notifications are now displayed correctly.
[ 3 ] After the player has joined the performance, the performance NPCs are being displayed correctly and quest NPCs disappear correctly.
[ 4 ] Son of the Frost Dragon: the possibility to join in the middle of the performance has been added.

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